Gamification and microlearning are changing the way enterprises, learning management system (LMS) providers, and e-learning tools teach and motivate employees. Brian Burke, Research Vice President and ...
The global game-based learning market is poised to reach $94.73 billion by 2033, experiencing a CAGR of 20.85% from 2025.
Edtech is more mainstream now than in pre-pandemic times, says Sean D’Arcy, Kahoot!’s chief solutions officer. The years-long Covid-19 pandemic relegated the majority of us to screens for work and ...
After announcing a modest $28 million raise earlier this year, the user-generated gamified e-learning platform Kahoot today announced a much bigger round to double down on the current surge in demand ...
Big moves ahead for Kahoot, the Oslo startup that's built a popular platform for users to create, share and play education-focused "games", played by billions of students and adults over the years.
Proper treatment starts during the training process and puts them in the best possible to succeed. In a recent webinar, Christine Tutssell, VP of Strategic Initiatives at Axonify, discussed how ...
memoryOS is a US ed-tech startup developing a gamified memory improvement app, which was co-founded by the 2X World Memory Champion. It already raised over $420,000 on Kickstarter, exceeding the ...
LRN Corporation, the leader in ethics and compliance (E&C) solutions, has been honored as Best Ethics and Compliance Training Provider in the 2025 Corporate Vision Magazine Education and Training ...
AMERICAN FORK, Utah--(BUSINESS WIRE)--Learning solutions leader eLearning Brothers announces winning two DevLearn DemoFest 2021 awards, which represent the quality of work by its custom course ...