At Imageworks we rely heavily on OSL for shading, where the renderer ingests a material as a network of compiled shaders (oso files) parameterized and wired together in a format very close to OSL's ...
Pixar’s RenderMan 27 makes XPU production-ready, adds MaterialX, Stylized Looks updates, multi-GPU rendering, and plugin support.
Our colleague Dan (@dmccann-dwa) then gave an update on the MaterialX work in progress. Our immediate goal is to finish support for any MaterialX graph that includes most standard nodes, as native ...
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