Pixar’s RenderMan 27 makes XPU production-ready, adds MaterialX, Stylized Looks updates, multi-GPU rendering, and plugin support.
LOS ANGELES, July 31, 2025 /PRNewswire/ — Today the Academy Software Foundation (ASWF) officially welcomes LAIKA as a Premier Member. Based in Portland, Oregon, LAIKA is an award-winning feature film ...
Chaos has launched Arena, a tool that allows for virtual production without the need for a game engine such as Unreal. Arena can move 3D scenes from tools like Maya, Houdini, Blender and 3ds Max onto ...
SUNNYVALE, Calif., March 6, 2025 /PRNewswire/ -- Bolt Graphics announces Zeus, a completely new GPU design for high performance workloads including rendering, HPC, and gaming. Zeus addresses ...
Why DreamWorks' releasing MoonRay under the Apache open source license is akin to Panavision giving away Millennium DXLs along with the blueprints. Back in the 90s, when someone mentioned “RenderMan” ...
Learn how Houdini’s MaterialX simplifies procedural texturing for VFX artists, with a focus on efficient shading and rendering workflows. SideFX Houdini has long been a staple in VFX workflows, known ...
Blackmagic Design released DaVinci Resolve 19.1, including a range of features and improvements that will give users more control and significantly speed up their multicam, audio and visual effects ...
Blackmagic Design has announced DaVinci Resolve 19.1 and Fusion Studio 19.1. Here’s how the company describes the updates: DaVinci Resolve 19.1, which adds a range of features and improvements that ...
Today Blackmagic Design released DaVinci Resolve 19.1, which the company said includes a range of features and improvements that will give users more control and significantly speed up their multicam, ...
Ubuntu Summit 2024 One of the things we didn't expect to see at this year's Ubuntu get-together was a chart showing Rocky Linux's dominance. Another was demos of whizz-bang special movie effects with ...
The MaterialX <displacement> construct can either be a float scalar or a vector3 vector[1] which should end up resolving to either a ND_displacement_float or a ND_displacement_vector3 respectively[2].